Just wrote a post elsewhere I decide I had to add it here.
Let’s start with a demo from Tan Le.
Was reading the developer section of the Emotiv website.
They offer developers access to 3 ‘Detection Suites’, called Affectiv, Cognitiv and Expressiv.
According to the site Affectiv can monitor the emotional state of the user, Cognitiv can monitor thoughts and Expressiv can read the users facial expressions.
Excuse me while I say… holy shit! That’s fucking impressive.
I must admit that as much as I love the idea of controlling a game/application by thought (Handled by the Cognitv Suite), the Affectiv and Expressiv Suites open up a whole other spectrum of possibilities. Which of course Emotiv (the company) are not blind to. They give examples for use of Affectiv such as adjusting game atmosphere or difficulty based on player mood. While Expressiv could be used to create more realistic avatar that can read your facial expressions.
An interesting thought… games like movies aim for particular emotional responses at particular times. That’s why they are entertaining, they illicit an emotional response from us. Now say you can measure in real-time a users emotional response (using Affectiv), you can now have a game that adjusts itself to increase those desired responses. There are games out there that require 100+ hours of game play. Imagine if in that period the game is learning what you respond to, so that as you get deeper into the game it becomes ‘your’ game delicately crafted to your emotional responses. Wow!
I’ll put my hat into the ring right know and say “this is where games are headed”. And if they’re not there in 5 years, I’ll make one myself.